Nanite Dispalecment

Hi,

I am looking for an Solution to use Nanite Displacement with Pathtracing. Is there any Solution, other than the modelling Displacement?
Would be great to use it for Landscape as well.
Nanite ist turned on. Unreal 5.6


All options for displacement or alternatives were removed from UE.
The only displacement option that was added back in is Nanite only.

Another option to recommend is to use a master material so you can paint and define multiple materials onto your landscape.

If this is for a landscape and you’re trying to optimize. Then make sure Use Scalable LODSettings is checked.
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