Nanite Creates Texture Seams

Hey I’m working on a project to test how UE5 works for our team and in general.
On a Prop with a lot of round shapes texture seam showed up.
But inly when Nanite is Turned On.
When I turn it off everything works properly.
Should it be like that or maybe there’s solution for it

Had a similar thing, it was a wierd edge case but maybe…
Are You by any chance doing any Custom Primitive Data based transformations on Your UVs?