Hey I’m working on a project to test how UE5 works for our team and in general.
On a Prop with a lot of round shapes texture seam showed up.
But inly when Nanite is Turned On.
When I turn it off everything works properly.
Should it be like that or maybe there’s solution for it
Had a similar thing, it was a wierd edge case but maybe…
Are You by any chance doing any Custom Primitive Data based transformations on Your UVs?
I’m having what seems to be a similar issue but it occurs between my meshes, not within a single mesh.
Enabling nanite on my modular meshes creates seams that are not present when nanite is off.
I first thought it what smoothing group problem but nope. It’s not lightmap’s UV nether as it’s real time lighting here. Also the material use no texture, just color and no reflections (it happens what ever material is used anyway, material isn’t the cause).
Anyone encounters this problem and found a way to fix it?
Nanite enable on meshes:
Nanite OFF:
Ok after experimenting on the settings, I found a fix: increase the “normal precision” parameter.
I don’t know how impactful it can be on performance, I didn’t notice changes but it’s a little scene with not much actors…