"Nanite Build Data" for LandscapeStreamingProxy - Python

Hello,
Small question, is there a way to “press” the Nanite “Build Data” Button on a LandscapeStreamingProxy using Python. I have looked at the documentation but I can’t seem to find anything related to this button.

https://docs.unrealengine.com/5.2/en-US/PythonAPI/class/LandscapeStreamingProxy.html#unreal.LandscapeStreamingProxy