Hello,
UE Version 5.4.4
System: MacBook Pro M2 Max,
I’m taking an UE course at the moment and have run into an issue where my entire machine crashes when I click “Build Data” under Nanite in the Details Panel for a Landscape.
- I check the “Enable Nanite” checkbox
- Click “Build Data”
It shows the build progress bar but then crashes my computer after a while.
Just for completeness, I did the following before:
- in Project Settings, I enabled "Mac Metal Desktop Renderer Beta…)
- Per the course I’m taking, I also added the following to my /Config/DefaultEngine.ini, under [/Script/Engine.RendererSettings]
- r.Nanite.AllowTessellation=1
- r.Nanite.Tessellation=1
This was done, I think, to show the “Displacement” option in Result node of the material I’m trying to displace.
Anyone else run into this issue, or have any ideas what might be wrong?
Update:
I did end up with this error log when I tried again:
Fatal error: [File:./Runtime/Apple/MetalRHI/Private/MetalCommandList.cpp] [Line: 99] Command Buffer ScatterUpload[0] (Resource: SceneCulling.CellBlockData, Offset: 0, GroupSize: 1) Failed with Internal Error! Error Domain: MTLCommandBufferErrorDomain Code: 1 Description Internal Error (0000000e:Internal Error) Unknown Unknown
ReportMetalCommandBufferFailure(MTL::CommandBuffer*, char16_t const*, bool) Address = 0x30f507040 (filename not found) [in UnrealEditor-MetalRHI.dylib]
MetalCommandBufferFailureInternal(MTL::CommandBuffer*) Address = 0x30f5315fc (filename not found) [in UnrealEditor-MetalRHI.dylib]
std::__1::__function::__func<FMetalCommandList::Commit(FMetalCommandBuffer*, TArray<TDelegate<void (MTL::CommandBuffer*), FDefaultDelegateUserPolicy>, TSizedDefaultAllocator<32>>, bool, bool)::$_4, std::__1::allocator<FMetalCommandList::Commit(FMetalCommandBuffer*, TArray<TDelegate<void (MTL::CommandBuffer*), FDefaultDelegateUserPolicy>, TSizedDefaultAllocator<32>>, bool, bool)::$_4>, void (MTL::CommandBuffer*)>::operator()(MTL::CommandBuffer*&&) Address = 0x30f5485e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
invocation function for block in MTL::CommandBuffer::addCompletedHandler(std::__1::function<void (MTL::CommandBuffer*)> const&) Address = 0x30f52e814 (filename not found) [in UnrealEditor-MetalRHI.dylib]
Unknown() Address = 0x19f1c7058 (filename not found) [in Metal]
Unknown() Address = 0x19f1c74ac (filename not found) [in Metal]
Unknown() Address = 0x1b4d10684 (filename not found) [in IOGPU]
Unknown() Address = 0x19f1c70f0 (filename not found) [in Metal]
Unknown() Address = 0x1b4d11ca8 (filename not found) [in IOGPU]
Unknown() Address = 0x1b4d1d72c (filename not found) [in IOGPU]
Unknown() Address = 0x1b4d1d83c (filename not found) [in IOGPU]
Unknown() Address = 0x194278718 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x194294c00 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x19427fae8 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x194295954 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x19427fae8 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x19428079c (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x19427fae8 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x194280768 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x19428b7e8 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x19428b034 (filename not found) [in libdispatch.dylib]
Unknown() Address = 0x1944273d8 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x1944260f0 (filename not found) [in libsystem_pthread.dylib]
Thanks