Yeah I’m adding rotation to the null object which is connected to all the elements,
funny thing it never caused any issues in the past with lower amount of objects, is that a limitation of UE?
Will switch to camera rotation instead
Thanks a lot
Yeah I’m adding rotation to the null object which is connected to all the elements,
funny thing it never caused any issues in the past with lower amount of objects, is that a limitation of UE?
Will switch to camera rotation instead
Thanks a lot