Nanite and vertex painting

Is there a way to use the advantages of Nanite on the one hand and vertex painting on the other?
I have always used the same master material for many environment meshes and then painted in moss, cracks, wetness etc. with vertex color.
However, once I have turned a mesh into Nanite, this no longer works. What is the best solution for this?
I would be very happy about your answers :slight_smile:

You can try other approaches for texture variation, like world position, decals, surface direction, distance fields, per instance random, per instance custom data, etc.