Nanite and Vertex Displacement

Are Nanite meshes compatible with some form of displacement shading? We have need to transform the final vertex positions of the world. It is unclear if this can be combined with nanite meshes. Imagine a world space sine wave warping space…

As of 5.3, the displacement pin is back in the material editor, and works for Nanite. You could use a material parameter collection to animate the waveform :slight_smile:

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Wonderful. Thank you. I will try with 5.3.

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BTW, things seem to be working. Not on mac, but windows works well. However, trying to resolve the 5.4 Dynamic displacement feature with current nanite implementation. It appears that I can hook up a procedural node to drive the displacement already. Do you know how this is different than what is referred to as Nanite Dynamic Displacement? Did 5.3 quietly also enable this feature partially/fully/fully with bugs? Thanks!

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Good to hear it’s working :slight_smile: No idea about the dynamic displacement, I’m afraid. Maybe repost for that.