Naming stuff is weird in my project

Hello everyone,
Lately i have been facing many random issues with the way unreal is handling naming stuff.
I had a lot of issues of misspelling a word for example when i named a box component and made a mistake like cOLLISION.When i went back to correct it by making it Collision the system kept the wrong capitalization even after i deleted the whole box component and added a new one.
I didn’t really mind it since it was a small nuisance but today i have actual problems making the below blueprint to work.

if you pay close attention you will notice that although some variables or pin names they do not have a first capital letter but inside the blueprint they do.My problem is that if i try and create a variable for the Ht Box name with the name “run”,plug it in and then go to the pin and name it “run” then the system makes automatically the first letter capital and then the system cannot register the hit box since it sees two different names.Even if i copy paste the names the system still renames them differently.
Am i missing something or this is a “bug”?
Thank you.

Hi ,

Yes, what you are seeing is an issue that our developers are currently looking into. It is TTP# 316898 in our tracking software.

The workaround, although not ideal, is to delete the variable, close the editor, and when you restart the editor the misspelled reference will be erased.

TJ