Hello everyone.
After looking at this post:
https://wiki.unrealengine/Assets_Naming_Convention
and not finding my answer, i decided to write a forum post.
Q: What happens in the case of linked assets?
I’ll explain better with an example.
I have a weapon. This weapon is called ‘Torus’
Now, i have a static mesh for it, a material, diffuse, specular and a normal map called as follow:
SM_Torus *StaticMesh
T_Torus_01_D *Diffuse texture
T_Torus_01_M *NormalMap
T_Torus_01_S *Specular
and a sound
Torus_Fire
Now, according to the wiki, i can’t really understand where to put these.
Where should i store them? In the Weapons folder or separately, in the Textures, Audio, etc folder?
- .