Video (YouTube): https://youtu.be/SOtLSvCKrDo
NV Spline Tools is a system for setting up a modular sequence of meshes to follow the path of a spline.These can either be SplineMesh components, bent along the spline's curve, or static meshes placed at fixed distances along it.
It is built entirely in Blueprints, and is designed to be used at edit time to help create levels.
It can be used to quickly create flexible level features such as fences, walls, tracks, pipes, etc.
Features:
Place and deform SplineMeshes along a spline:
Repeating segments along the entire length of the spline
Repeating segments between each point on the spline
Segments stretched between each point on the spline
Place static meshes along a spline:
At fixed distances along the spline
Between deformed segments
At points on the spline
Adjust the placement of meshes based on the length of the spline:
Stretch meshes to cover the distance
Stop placing meshes shortly before the end of the spline if there is not enough space to fit a full mesh
Select from a list of meshes to use:
Randomly
Sequentially
Adjust the mesh sequence based on the distance to cover:
Complete the sequence by using the mesh that most closely matches the remaining distance
Always use the longest segment(s) until the last segment
Use different meshes for the first or last segment in the sequence
Automatically snap the spline to the ground underneath it
Re-generate of the sequence at run-time
These tools are designed to be a customisable base system for any kind of flexible architecture.
While two simple sets of example meshes are included, this system is primarily designed to be used with user-supplied static meshes.
The package also includes the two sample usages shown in the images and video, complete with simple models and PBR materials.
Wooden fence sample, a set of 6 wooden fence segment meshes and 1 wooden post mesh.
A simple corridor, only for demonstration purposes
Note that when creating your own meshes to use with this system, the meshes should be aligned along the X axis, as the meshes will be placed along the spline from -X to +X.
Full documentation (Google Docs)
Keywords: SplineMesh, SplineMeshes, spline, placed, placement, curved, curving, bent, bending, twisted, twisting, warped, warping, fence, wall, road, tunnel, rail, track, equidistant.