Anime-style metahuman characters built using a modular design, complete with full cartoon materials and facial SDF textures, and including fully customizable control rigs added to the metahuman. Supports custom blendshape mapping of custom components and is compatible with all metahuman face and body animations.
The project includes three different anime-style hairstyles, three different tops, three different heights of stockings, and two different shoes,Includes the complete body texture and the masked body texture in the display. The skirt and hair are both made using Chaos Cloth. The project includes a map with a complete workflow and a demo scene, allowing you to understand in detail the construction process of anime characters in Metahuman and solutions to potential problems.
The product consists of a MetaHuman mhpkg asset pack and a complete Unreal project. The project includes a full demo scene, an editable body, MetaHuman wardrobe assets, and character Blueprints. However, due to official technical limitations, the mhpkg asset pack cannot encapsulate custom Blueprints or specific asset configurations; consequently, importing it yields only a standard editable MetaHuman character and wardrobe assets—lacking the full Blueprints and custom accessories. To access the complete character setup and demo scene, you must download the full project files.
Regarding potential issues arising from using the metahuman wardrobe asset in this project, please refer to the FAQ.
Project includes complete SDF lightmaps based on Metahuman UV. TheoUVretically, you can directly use the head model provided in this project to sculpt and retopologize the anime character you need. Since the Metahuman character's head uses the same UV set, the textures in this project can still be used after you modify the model.
The character blueprint includes a customizable control rig compatible with the Metahuman control rig. You can freely add or remove custom blendshapes and options based on it. This process allows you to recreate most anime characters in Metahuman, and you can adjust and view custom cartoon expressions in real-time within the sequence editor.
To use this project, you need to enable the following plugins:
MetaHuman
MetaHumanCreator
LiveLinkMasterLockit
MetaHumanCalibrationProcessing
MetaHumanCoreTech
MetaHumanCharacter
MetaHumanLiveLink
MetaHumanRuntime
MetasoundExperimental
ChaosClothEditor
ChaosClothGenerator
TraceSourceFilters
TraceDataFilters
LiveLinkCurveDebugUI
Video preview:metahuman sample.mp4
Wardrobe Asset Preview :metahuman sample02.mp4
For details regarding whether other versions are supported and whether this project can be downgraded, please check the FAQ.
If you have any questions, please contact me via email: lkarosx@163.com