Continuing the discussion from A 'variable' node in the material editor:
After 7 years of requesting, I am so happy that UE did make the Local Var possible in material editor.
I’ve worked on Amplified Shader Editor for years I know how handy and efficient this feature is!
In UE5 you just create a reroute node and right click it, convert to named reroute node and you got it.
The only minor flaw is , since we break the connection with Set Get node,
it’s difficult to tell the references of these values especially in a complex material.
But luckily ASE gives us a solution:
So please UE team, make it better.