Name plates for custom NPC

I can’t seem to get a nameplate to appear over a custom NPC with a verse script and a custom cosmetic.
For example, the following would work (display a nameplate):


But when changing the cosmetic to a custom actor, it stops working an doesn’t display the name anymore:


the test actor:

Does anyone have a clue what I’m doing wrong

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Make sure that your custom actor has the same skeleton as the Fortnite one, I’d say take a look at head bones and sockets specifically, the nameplate could be using one of those to offset properly :person_shrugging:

Thanks for the tip! However, with the example I’m using the default fn_mannequin as skeletal mesh which I assume should work?

You sure the Character Blueprint setting can be a default actor here ?

Wdym? I can set an actor as the cosmetic (appearance) of an npc and in the actor ive added a skeletal mesh of fn_mannequin (as in the image I’ve provided above)

I thought it would take a SkeletalMeshActor instead of a base Actor containing a Skeletal Mesh Component but maybe I’m wrong :person_shrugging:

Yeah no I’m pretty sure its only actors:
image
Clicking the plus also redirects you to creating a new actor, but I still have no clue what I could be doing wrong or that its a bug. I suppose I’ll also add it to the issues and bug reporting section (a reference to this question that is)

Edit: Custom NPC Not Showing Nameplate

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