I have HUD asset with name interfaced. And I have a map with same name. I’m building project through UnrealFrontend and the map seems like wasn’t been cooked. If I’ll change name of a map everything gone be fine.
In logs:
UE4Editor-Cmd: [2014.09.24-05.49.54:490][ 0]LogPackageName:Warning: Found ambiguous file name for 'C:/Rickert/Projects/Rickws/space_prototype/Content/interfaces/newshipeditor/newshipeditor.uasset'. Returning 'C:/Rickert/Projects/Rickws/space_prototype/Content/interfaces/newshipeditor/newshipeditor.uasset', but could also be 'C:/Rickert/Projects/Rickws/space_prototype/Content/Maps/newshipeditor.umap'.
UE4Editor-Cmd: [2014.09.24-05.49.54:491][ 0]LogPackageName: SearchForPackageOnDisk took 0.031s to resolve C:/Rickert/Projects/Rickws/space_prototype/Content/interfaces/newshipeditor/newshipeditor.uasset
...
UE4Editor-Cmd: [2014.09.24-05.49.58:392][ 0]LogInit:Display: LogPackageName:Warning: Found ambiguous file name for 'C:/Rickert/Projects/Rickws/space_prototype/Content/interfaces/newshipeditor/newshipeditor.uasset'. Returning 'C:/Rickert/Projects/Rickws/space_prototype/Content/interfaces/newshipeditor/newshipeditor.uasset', but could also be 'C:/Rickert/Projects/Rickws/space_prototype/Content/Maps/newshipeditor.umap'.
By the way, why blanked project without any starter content doesn’t create default folders hierarchy (Maps folders, etc.) ? This is critical for UnrealFrontend, it can list maps only from Maps folder. And without starter content no one can built their projects with cooked map. As I mentioned here - Cooking levels - Platform & Builds - Epic Developer Community Forums