Hi!
I have an emitter that is a bit similiar to the last emitter in the Niagara content example. In the system there’s an exposed parameter that grabs a skeletal mesh. I gave it the namespace User.TargetMesh.
I can put this in the scene and manually grab something form the scene just fine.
But how can I insert a source into an exposed parameter field inside a blueprint?
You can see my simple attempt, but that didn’t work.