Naiagara mesh sampling - how do I set the 'source' in bluepinrt?

Hi!

I have an emitter that is a bit similiar to the last emitter in the Niagara content example. In the system there’s an exposed parameter that grabs a skeletal mesh. I gave it the namespace User.TargetMesh.

I can put this in the scene and manually grab something form the scene just fine.

But how can I insert a source into an exposed parameter field inside a blueprint?

You can see my simple attempt, but that didn’t work.

254133-niagaraquestion-therewasanattempt.png

I wrote up a blog entry for just this case. https://niagara-vfx.herokuapp.com/meshes-and-skinned-mesh-data-interfaces-source-data/

Hi, can you please explain more about this? I’m trying to make a morph effect using two static mesh from the scene. When using 2 default mesh (one source and one target) inside the niagara system, it works nice. But when I’m trying to fetch the static mesh from a blueprint, it does nothing and I can’t make it work properly :frowning: