n3kded - Asset Pipeline Tool 5-in-1

Asset Pipeline Tool 5-in-1 for Unreal Engine is an editor code plugin designed to speed up repetitive asset import cleanup tasks.

This tool helps organize newly imported content and reduces manual setup time by combining five common steps into one workflow:

  • Rename static meshes

  • Sort assets into structured folders

  • Generate convex collision for selected static meshes

  • Fix texture settings automatically

  • Auto-connect matching textures to materials

Dependencies / Requirements:

This plugin requires the following Unreal Engine plugins to be enabled:
- PythonScriptPlugin
- EditorScriptingUtilities
These plugins are used by the editor tool workflow and are required for full functionality.

Documentation

Supported Engine Versions:

Unreal Engine 5.3, 5.4, 5.5, 5.6, 5.7

If you install the source version manually, Unreal Engine may ask to rebuild the plugin. Generate Visual Studio project files and build the project using Development Editor / Win64.

Open the plugin from:

Window → Asset Documentation Generator

Tools → Asset Documentation Generator

Main benefits

  • Saves time on repetitive editor work

  • Keeps imported content organized

  • Helps maintain consistent folder structure

  • Reduces manual texture/material hookup work

  • Supports repeated use on future imported packs

Folder reuse workflow

The plugin supports a Target Root Folder workflow.
This allows you to keep importing new assets into an existing pack structure such as:

  • /Game/MyPack/StaticMeshes

  • /Game/MyPack/Textures

  • /Game/MyPack/Materials

This is useful when you continue building or expanding the same asset pack over time.

Included editor actions

  • Run Full 5-in-1

  • Rename Only

  • Sort Only

  • Collision Only

  • Fix Textures Only

  • Connect Materials Only

  • Preview / Dry Run

  • Copy Log

  • Open Docs

  • Open Target Root