Asset Pipeline Tool 5-in-1 for Unreal Engine is an editor code plugin designed to speed up repetitive asset import cleanup tasks.
This tool helps organize newly imported content and reduces manual setup time by combining five common steps into one workflow:
Rename static meshes
Sort assets into structured folders
Generate convex collision for selected static meshes
Fix texture settings automatically
Auto-connect matching textures to materials
Dependencies / Requirements:
This plugin requires the following Unreal Engine plugins to be enabled:
- PythonScriptPlugin
- EditorScriptingUtilities
These plugins are used by the editor tool workflow and are required for full functionality.
Documentation
Supported Engine Versions:
Unreal Engine 5.3, 5.4, 5.5, 5.6, 5.7
If you install the source version manually, Unreal Engine may ask to rebuild the plugin. Generate Visual Studio project files and build the project using Development Editor / Win64.
Open the plugin from:
Window → Asset Documentation Generator
Tools → Asset Documentation Generator
Main benefits
Saves time on repetitive editor work
Keeps imported content organized
Helps maintain consistent folder structure
Reduces manual texture/material hookup work
Supports repeated use on future imported packs
Folder reuse workflow
The plugin supports a Target Root Folder workflow.
This allows you to keep importing new assets into an existing pack structure such as:
/Game/MyPack/StaticMeshes
/Game/MyPack/Textures
/Game/MyPack/Materials
This is useful when you continue building or expanding the same asset pack over time.
Included editor actions
Run Full 5-in-1
Rename Only
Sort Only
Collision Only
Fix Textures Only
Connect Materials Only
Preview / Dry Run
Copy Log
Open Docs
Open Target Root