Any chance in a quick outline of how you approached the camera fade effect?
I’ve been able to implement this procedural geometry asset, but wondered how you handled the fade out and de-saturation. Are you driving a post process?
Any chance in a quick outline of how you approached the camera fade effect?
I’ve been able to implement this procedural geometry asset, but wondered how you handled the fade out and de-saturation. Are you driving a post process?