MythicLemon - Crystal & Gilded VFX — Faceted Cubes and Golden Auras

Crystal & Gilded VFX — Faceted Cubes and Golden Auras

100 crystalline + gilded Niagara systems across 50 flowers — floating faceted cube clusters and warm golden particle auras.

Demo Video

 

Crystal & Gilded VFX pairs two of the line's most visually striking effect families across every one of the 50 stylised flowers:

 

  • Crystalline — clusters of small faceted cube particles sample the flower's surface and trace its silhouette in shifting blue / green / gold hues. Slow rotation and gentle drift give each system a hand-crafted, stained-glass look.

  • GildedBloom — soft golden motes orbit each bloom in a radiant aura, evoking enchantment, divinity, and arcane lab energy.

Together the two families read as "magical artefact" — equally at home on treasure-room pedestals, alchemical workstations, fae shrines, or any prop that needs to feel valuable and otherworldly. Effects work in screen space under dynamic lighting and stay readable against both light and dark backgrounds.

 

All 100 Niagara systems are content-only with no plugin dependencies. Two demo levels (one per effect family) ship pre-lit so you can preview every flower the moment you open the project.

 

Key Features
  • 50 stylised flowers (full Fantasy Flower roster)

  • 100 Niagara systems — Crystalline + GildedBloom × 50 flowers

  • Faceted cube clusters trace each flower's outline in 3D

  • Warm golden auras for enchantment, magic, and divinity reads

  • 2 demo levels showcasing every flower under dynamic light

  • No plugin dependencies — drop-in content pack

  • CPU Niagara — broad platform compatibility

  • Stained-glass colour palette ships with each Crystalline system

  • Compile-clean on UE 5.4 — no deprecation warnings, opens cleanly in 5.4 and upgrades to later engine versions on open

  • Drop-in & documented — every effect is a ready-to-use NiagaraSystem; the included demo level lays them all out, so there's no setup to figure out

  • Spawn anywhere — effects render correctly at any world location (ground, mid-air, or parented to a moving actor), not just at the origin

 

Technical Details
  • Engine version: Unreal Engine 5.4+

  • Render path: Deferred

  • Niagara sim target: CPU

  • Lightmaps: Dynamic

  • Plugin dependencies: None

  • Platforms: Windows, Mac, Linux

 

What's Included
  • 51 StaticMesh assets (SM_*)

  • 100 NiagaraSystem assets (NS_*)

  • 22 master Materials (M_*)

  • 131 MaterialInstance assets (MI_*)

  • 51 Textures (T_*)

  • 2 fully-lit demo Maps (one per effect family)

  • 359 total uassets