Mythic Goldfish Zero Damage

This is also affecting our game, we have an ability where players can “stun” other players by throwing a mythic goldfish at them. This used to trigger a DamageEvent() on the player for 250.00 damage, but it no longer triggers this event.

It seems this issue is affecting ALL throwable items that did damage. I tested the following items and none worked:

  • Mythic Goldfish
  • Lump of Coal
  • Rusty Can

To reproduce this issue you can use the Verse script below.

  1. Place an item spawner with any of the aforementioned items.
  2. Create a new Verse device and paste the below code.
  3. Launch session and join with a test player
  4. Throw throwable items at test player
### Debug player damage
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }

damage_detector := class(creative_device):

    var PlayersTracked<private>: [player]logic = map{}

    OnBegin<override>()<suspends>:void=
        Sleep(1.0)
        for(Player : GetPlayspace().GetPlayers()):
            if(not PlayersTracked[Player], FortCharacter := Player.GetFortCharacter[]):
                Print("Found player not initialized.")
                option{set PlayersTracked[Player] = true}
                spawn {FortCharacter.AwaitDamage()}

    (FortCharacter: fort_character).AwaitDamage()<suspends>:void = 
        Print("Awaiting damage on player.")
        loop:
            DamageEvent := FortCharacter.DamagedEvent().Await()
            Print("Player damaged for {DamageEvent.Amount}")
            Sleep(0.0)
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