Mythic Goldfish Zero Damage

Summary

Mythic Goldfish does not causes any damage to dummy target in the latest version 37.00. It was able to knockdown in earlier version. Has anyone come across this issue or it has been changed to cause no damage.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Throwing Mythic Goldfish as target dummy causes no damage but firing a weapon knocks down target dummy.

Expected Result

Expect target dummy to receive damage from Mythic Goldfish as it did pre version 37.00

Observed Result

Target dummy is not receiving damage

Platform(s)

PC

And also no damage to guards and other players

1 Like

Having this same issue I have went through every game setting, class settings, any other devices that could effect damage issues and I can confirm their is a bug that is causing the Mythic GoldFish to produce 0 damage

1 Like

The same Zero-Damage Goldfish bug also occurs here, but using Creative 1.0, on various platforms – all players cannot damage other players or guards (as mentioned above). However, cars are damaged with the normal damage value.

2 Likes

FORT-952046 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

1 Like

This is also affecting our game, we have an ability where players can “stun” other players by throwing a mythic goldfish at them. This used to trigger a DamageEvent() on the player for 250.00 damage, but it no longer triggers this event.

It seems this issue is affecting ALL throwable items that did damage. I tested the following items and none worked:

  • Mythic Goldfish
  • Lump of Coal
  • Rusty Can

To reproduce this issue you can use the Verse script below.

  1. Place an item spawner with any of the aforementioned items.
  2. Create a new Verse device and paste the below code.
  3. Launch session and join with a test player
  4. Throw throwable items at test player
### Debug player damage
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }

damage_detector := class(creative_device):

    var PlayersTracked<private>: [player]logic = map{}

    OnBegin<override>()<suspends>:void=
        Sleep(1.0)
        for(Player : GetPlayspace().GetPlayers()):
            if(not PlayersTracked[Player], FortCharacter := Player.GetFortCharacter[]):
                Print("Found player not initialized.")
                option{set PlayersTracked[Player] = true}
                spawn {FortCharacter.AwaitDamage()}

    (FortCharacter: fort_character).AwaitDamage()<suspends>:void = 
        Print("Awaiting damage on player.")
        loop:
            DamageEvent := FortCharacter.DamagedEvent().Await()
            Print("Player damaged for {DamageEvent.Amount}")
            Sleep(0.0)
1 Like

It seems in the recent hotfix, the mythic goldfish has a different effect on hit but still no damage. Please can someone confirm this is happening for them too.

It appears to be all items that are thrown by a player.
Rusty Can
Lump of Coal
Mythic Goldfish
Ddjaki
Flying Stone

1 Like

Do not know what has changed, the mythic goldfish damage is working now

1 Like

The error has been fixed in my project. Thanks!

1 Like