Mythic Goldfish does not causes any damage to dummy target in the latest version 37.00. It was able to knockdown in earlier version. Has anyone come across this issue or it has been changed to cause no damage.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Throwing Mythic Goldfish as target dummy causes no damage but firing a weapon knocks down target dummy.
Expected Result
Expect target dummy to receive damage from Mythic Goldfish as it did pre version 37.00
Having this same issue I have went through every game setting, class settings, any other devices that could effect damage issues and I can confirm their is a bug that is causing the Mythic GoldFish to produce 0 damage
The same Zero-Damage Goldfish bug also occurs here, but using Creative 1.0, on various platforms – all players cannot damage other players or guards (as mentioned above). However, cars are damaged with the normal damage value.
This is also affecting our game, we have an ability where players can “stun” other players by throwing a mythic goldfish at them. This used to trigger a DamageEvent() on the player for 250.00 damage, but it no longer triggers this event.
It seems this issue is affecting ALL throwable items that did damage. I tested the following items and none worked:
Mythic Goldfish
Lump of Coal
Rusty Can
To reproduce this issue you can use the Verse script below.
Place an item spawner with any of the aforementioned items.
Create a new Verse device and paste the below code.
Launch session and join with a test player
Throw throwable items at test player
### Debug player damage
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }
damage_detector := class(creative_device):
var PlayersTracked<private>: [player]logic = map{}
OnBegin<override>()<suspends>:void=
Sleep(1.0)
for(Player : GetPlayspace().GetPlayers()):
if(not PlayersTracked[Player], FortCharacter := Player.GetFortCharacter[]):
Print("Found player not initialized.")
option{set PlayersTracked[Player] = true}
spawn {FortCharacter.AwaitDamage()}
(FortCharacter: fort_character).AwaitDamage()<suspends>:void =
Print("Awaiting damage on player.")
loop:
DamageEvent := FortCharacter.DamagedEvent().Await()
Print("Player damaged for {DamageEvent.Amount}")
Sleep(0.0)
It seems in the recent hotfix, the mythic goldfish has a different effect on hit but still no damage. Please can someone confirm this is happening for them too.