Mystical Shrine Diorama: Crafting Serenity

Welcome to the “Mystical Shrine Diorama” showcase, where I’ll unveil the creation of a serene Japanese sanctuary nestled deep within a forest. Follow my weekly updates as I meticulously sculpt this sacred scene, from the majestic torii arch to the ancient stone and wood elements. Join me on a journey of creation and discovery, where every detail breathes life into this mystical world within Unreal Engine.

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Howdy @Cavicosa,

Welcome to the Unreal Engine forum! :slight_smile: Super stoked to have you. These references all look great. Can’t wait to see what you come up with!

Hello everyone, just wanted to share the latest update on my “Mystical Shrine Diorama” project. I’ve completed the modeling and texturing of the torii arch in a stylized manner. Take a look and feel free to leave any feedback as we move forward with this project in Unreal Engine.

Hi there @Cavicosa ! Welcome to posting with us here on the forums!

I love the idea that you have for the shrine. The modeling and wood choice for your torii arch is already really beautiful. I cannot wait to see how the rest of the textures turn out!

Keep up the good work! I’m very excited to see what the next update has in store!

Hey there, just popping in with an update on the “Mystical Shrine Diorama” project. It took a bit longer than anticipated, but I’m thrilled to share that the modeling for the temple is finally complete! I’m really pleased with how it turned out, and I can’t wait to dive into the texturing phase.

Hey everyone, just wanted to give you a quick update on the “Mystical Shrine Diorama” project. I’ve had to pause working on the shrine itself for a bit due to a slight delay, but I’ve been making progress on the surrounding environment elements. I’ve been busy modeling the lanterns, bushes, and rocks that will help bring the shrine scene to life. Despite the delay, I’m really happy with how everything is shaping up.

Hey everyone, just wanted to give you a quick update on the “Mystical Shrine Diorama” project. I’ve been busy refining the temple model, working on its textures, and adding some cool effects to the environment.

The temple’s model and UVs are coming along nicely, and I’ve started adding textures to give it some depth and detail. Also, I managed to fix an issue with the bushes’ transparency, and now they look amazing!

In addition to all that, I’ve added a neat touch to the environment by creating butterfly particle effects. They flutter around based on a material that uses world position offsets, giving the scene a magical vibe.