Mystical Bento Box - Triangle Bikini - MetaHuman Compatible - Female Bodies - Blender & FBX Files

1 bikini, made Metahuman-compatible for female body types.

🛠 Technical Info:

  • The bikini has been optimized for game-ready. However, if you need the highpoly, then this is also available.

  • The bikini has a bodymask.

  • The bikini is recolourable, but only has one channel.

  • The bikini has been made with marvelous Designer.

  • The bikini has been made on the Ada body type.

  • The bikini works best on a female body type.

  • The bikini is not strictly a metahuman product, but can also be used for your own artwork.

  • The bikini is trianglized due to their game-asset nature, but the source fbx file are quads.

  • The bikini gas dynamic fabric tiling. Meaning, you can scale up the fabric details if you like. Additionally, you can also import your own fabrics onto the main textures. The tiling of the fabric can be scaled up/down within Metahuman Creator.

  • This product supports Nanite for Unreal Engine 5.0+

  • Metahuman is NOT included.

What's included:

  1. The bikini comes with standalone meshes as well to use in any 3D (Though, please apply it on the Metahuman body of Ada for seamless intergration).

  2. Alongside the standalone meshes, I also have the textures shared, so you can easily apply them in your 3D model program of choice!

  3. I also supplied my blender workfiles, which also include the high-poly meshes if you need those for modification reasons, alongside materials already setup for the retopologized mesh.

  4. The body type the mesh has been developed on, is also included under additional files.

Hello, it’s pretty good, however one of the bands on the back of the top is not rigged:

Was a bit tricky to edit out in triangle edit, think it’s the one on the right viewed from the back.

Also the bottom clips through a bit. All can be fixed up manually but suggest you update it so you don’t get negative reviews, needs some cleanup :slight_smile:

(This was tested in UE 5.6.1 using outfit package).

Hi! I’m so sorry for the late reply! I’m still super new to this whole thing! :grimacing:

First off thanks for pointing it out!

I did update it yesterday for another issue with it (it had some black spots I wasn’t happy about), which did lead me to reimporting the mesh itself and redoing the rigging and such.

So I just went in and double checked if that’s also the case here, and it seems that it did fix the back of the top’s bow, but that the issue has moved itself to the left side.

I have adjusted my own workflow though in ‘rigging’ the garment after I did this mesh a while back, to do them in blender, rather than transferring the weights in Unreal. Just so it’s easier to be extra sure that the rig is assigned successfully. :wink:

So just in case anyone reading this and gets a bit wary about other garments I’ve made because of it, I have tested them and updated them if necessary! :smiley: Sorry for the inconvience!