Mystical Bento Box - Mushroom Buddies - 10 Cute Humanoid Mushrooms + 7 Starter Animations | Low Poly

In this set you'll find a total of 10 humanoid mushrooms:

  • Morel Mushroom (1x)

  • Flat-headed Mushroom (1x red, 1x shiitake)

  • Bolete Mushroom (1x red, 1x Shiitake)

  • Cartoon-ish mushroom (1x red)

  • Long Mushroom (1x red, 1x Shiitake)

  • Normal Mushroom (1x red, 1x Shiitake)

It also comes with a Demo Scene for Unity, where you'll find 7 starter animations:

  • 3 Idling animations (Breathing, cute bobbing and swaying back and forth)

  • Jump Cycle (Start and in air)

  • Running Forward

  • Walking Forward

All of them are rigged with Mixamo in mind!

While it may look a tad derpy as they're obviousy very big, most of them work relatively well with most animations! You may need to tweak them a bit though!

But, if you like to create your own animations, note that I've also supplied both FBX and Blender files!

For the faces, I've made sure to include some helpful Blendshapes/shapekeys to make things easier:

  • Eyes - Closed

  • Face - Sad

  • Face - Happy

  • Face - Angry

  • Mouth - Sad :(

  • Mouth - Open :o

  • Mouth - Smile :)

  • Mouth - Curl :3

  • Mouth - Chevron :<

All Mushrooms also come with a "Hat" and "Body" Material! I made sure to keep it limited over all mushrooms, so you don't have a billion materials to worry about 😉

Note For unity users:

While originally made in Unity URP, should be easily convertible to the other pipelines.

Tested on the Third Person Controller set! While not included in the Demo scene nor the project, I figured it's good to mention at least!

That's it! If you have any questions or need help setting them up, feel free to let me know!

Note for Blender users:

If you also want to use the animations, make sure to import the fbx animation files for that! Currently they're not in the blendfile itself.

Note For Unreal Users:

The Rig on them are a little different from the source FBX files attached to this download. Because Unreal wants only one root item, and mixamo's rig is therefore incompatible, I had the Rigs in the assets converted to work with Unreal. WHile you don't have to do anything yourself to fix it, it's just a heads up if you reimport them!

If you do, however, need to, please check out the Blender Mixamo Converter!