Cute, timeless and great for any project! :)
🛠Technical Info:
This garment is made with game ready solution in mind!
Physics: Integrated Chaos Cloth solution for realistic movement and high-fidelity interaction.
Zero-Clipping: Includes custom Body Mesh Masks to ensure no skin pokes through the fabric during animation.
Game-Ready Optimization: * Retopologized for performance (Triangulated for engine stability).
PBR Textures: 4096 x 4096 high-resolution maps (Albedo, Normal, Roughness, Metallic, AO).
Source Quad-meshes included for custom adjustments (though has some triangulation due to giving the trangulation an idea what direction it has to face.)
Parametric & Universal: Developed on the Ada body type, but fully compatible with all MetaHuman body types (UE 5.6 & 5.7).
Dynamic Material System:
Recolourable: 3-channel masking for easy aesthetic changes.
Total Control: Adjust the opacity, color, and shadow intensity of textures directly in-engine.
Workflow-Friendly: Built with Marvelous Designer and Blender; compatible with any 3D software for non-MetaHuman use.
📦 What's Included
Everything you need for a professional pipeline, from source files to engine-ready assets:
Standalone Meshes: Retopologized, game-ready garment meshes.
Sim Meshes: Custom meshes optimized for the highest-quality Chaos Cloth simulation results.
Full Texture Suite: Shared PBR textures for easy application in Blender, Maya, C4D, or Unreal Engine.
Blender Workfiles: Includes the original quad mesh, materials already set up, and the simulation mesh for advanced editing.
Reference Body: Includes the specific body type used during development to ensure seamless integration.