A fully realized cinematic-ready full-body outfit, designed for MetaHuman characters in Unreal Engine 5.6+.
The Corset Mini Dress has a velvet-y fabric, just in time for halloween! (Unless your metahuman is more goth-y, then this would be perfect all year around! :))
Compatible with MetaHuman (UE 5.6) female and male body types.
Includes a custom simulation mesh for high-quality cloth physics.
Parametric & recolourable β features 3 material channels for easy customization.
Designed and simulated in Marvelous Designer for realistic folds and fit.
Developed on the Ada body type for accurate MetaHuman proportions.
The outfit includes a bodymask for correct body visibility in MetaHuman Creator.
Custom Material that makes the velvet-y fabric feel more velvet-y.
Nanite supported
Optimized for game projects, as the dress itself is low-poly.
Includes high-resolution baked textures for detailed fabric rendering.
Source mesh is in quads, with triangulated game-ready versions included.
MetaHuman-compatible Outfit Asset (OA_), Cloth Asset (CA_) and Wardrobe Item (WI_)
Standalone FBX meshes (low, and high)
Textures (Diffuse, Normal, Roughness, Body Mask, Metallic, and Mask Maps)
Blender workfile including the original High-poly mesh from Marvelous Designer and retopologized meshes, materials, and sim mesh setup
High-poly mesh version used for baking (prefixed _HHLOD)
Reference body mesh used during creation for seamless integration