Mystery Script/ project top level dir

I’m working through a C++ project tutorial in which I’ve created an ActorComponent class. I was surprised to see a Script directory auto-created at the project root (i.e. along side Content, Binaries, etc.). I did not create this subdirectory, nor is anything saved to it.

I can find no reference to a project top level Script directory e.g. in:

Anybody know what this is about? I’m also working through getting a good SCM/VCM configuration for Unreal Projects in terms of which top level directories to manage and which to exclude/ignore, so just want to understand whether this is a standard UE project subdir, and if so, what it’s purpose is.

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Know this one is way way late but I am digging into this as well. I just switched to Plastic SCM for source control. I have never worried much about the SCRIPT folder, do know there isn’t much out there about this but I have started to notice now and then on load of UE5 my Plastic SCM is telling me constantly that the Script folder needs pending commits.

This folder is ever empty though. I think its just something used for the engine backend to load into then it deletes things but I am only guessing on this one.

My question is, do I commit or not lol. I figure I can add this folder to the IGNORE list but me personally I rather know what exactly this one is for. Wonder if you figured it out all this time later?