Hello! I imported an animated skeletal mesh from blender into UE4. After a while, I got the orientation of the mesh right, and after some more research and trial and error, I got the animations working as well. But now I am trying to get the root motion to work, and can’t figure out what is going on. The animation is playing fine, but the root motion is working into the wrong direction and also scaled down a lot. Also when disabling root motion altogether, my mesh just disappears. Sometimes my mesh also gets really small and changes in orientation when disabling root motion. Please see pictures for clarification.
Could you enlighten me about what’s going on?
This is the original animation inside blender how it is supposed to look like in UE4
animation working fine, but root motion in the wrong direction and scaled down
mesh disappearing when disabling root motion inside the editor
most confusing of all: mesh changing orientation and scale when disabling root motion