MyNameIsVoo - URP Instanced Indirect Grass Renderer

DOCUMENTATION | FORUM

URP only supported, read docs...

Grass generation using DrawMeshInstancedIndirect. Suitable for mobile devices. Allows you to generate millions of blades of grass using the GPU.

Take a look at examples of games that use this system and you will be convinced that the quality and performance are at a high level!

Features:

  • 40 mln grass instances with 70FPS

  • Object culling

  • Editor debug

  • Multithreading

  • Terrain support

  • Save \ Load data

  • Baking grass

  • Easy to use - just add and play

  • Shadows

  • Blend grass colors

Culling objects is not designed to work in real time. It is a good practice to bake all the grass data and load it before the game starts.

🔄 REFUND POLICY - Read before buy

⚠️Character and background assets used in the promotional video, screens and tutorials are not included in the package.