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Grass generation using DrawMeshInstancedIndirect. Suitable for mobile devices. Allows you to generate millions of blades of grass using the GPU.
Take a look at examples of games that use this system and you will be convinced that the quality and performance are at a high level!
Features:
40 mln grass instances with 70FPS
Object culling
Editor debug
Multithreading
Terrain support
Save \ Load data
Baking grass
Easy to use - just add and play
Shadows
Blend grass colors
Culling objects is not designed to work in real time. It is a good practice to bake all the grass data and load it before the game starts.
🔄 REFUND POLICY - Read before buy
⚠️Character and background assets used in the promotional video, screens and tutorials are not included in the package.