MyNameIsVoo - HexaWorld Grid System Enhanced

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With Hexagonal Grid System you can generate hexagonal planets, and with this extension you can transform the planet, add colors, textures, skins to a planet on which there is life, or to a deserted abandoned planet.

Read docs for more info...

This tool is an add-on (extension) to the Hexagonal Grid System tool. It works out of the box and is ready to be integrated into your game.

Complete solution for procedural hexagonal planets

Works with URP/Buil-In | Requires Hexasphere Grid System

Features:

  • ๐Ÿช Ready-made system for generating a hexagonal planet of different sizes

  • ๐Ÿช Fast generation of planets (larger sizes will take longer to generate)

  • ๐ŸŒ 13 Biomes: Desert, Savanna, Tropical rainforest, Grassland, Woodland, Seasonal forest, Temperate rainforest, Boreal forest, Tundra, Ice, Deep water, Shallow water, River

  • ๐Ÿ–ผ๏ธ HD Textures: 512x512 included, 1024x1024 available separately

  • ๐Ÿ—บ๏ธ 4 Data Maps: Biome, Heat, Moisture, Height

  • Example scene

  • Tile system that carries all the information about the tile

  • Tile selection

  • Space Sky

  • Custom patterns

  • Satellite, orbits

  • read more here...

Dependencies:

- โœ… Hexasphere Grid System

Limitations:

- โš ๏ธ 1024x1024 textures are downloaded separately (~600 MB), the link is in the ReadMe.txt file

- โš ๏ธ URP support (does not work in HDRP). For Built-in, you will need to manually remove dependencies

- โš ๏ธ Generating extra large planets takes a long time

- โš ๏ธ Does not support WebGL due to browser computing limitations

๐Ÿ”„ REFUND POLICY - Read before buy

โš ๏ธThe screenshots showing this asset show what you can achieve. All the screenshots showing were taken on URP