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With Hexagonal Grid System you can generate hexagonal planets, and with this extension you can transform the planet, add colors, textures, skins to a planet on which there is life, or to a deserted abandoned planet.
Read docs for more info...
This tool is an add-on (extension) to the Hexagonal Grid System tool. It works out of the box and is ready to be integrated into your game.
Complete solution for procedural hexagonal planets
Works with URP/Buil-In | Requires Hexasphere Grid System
Features:
๐ช Ready-made system for generating a hexagonal planet of different sizes
๐ช Fast generation of planets (larger sizes will take longer to generate)
๐ 13 Biomes: Desert, Savanna, Tropical rainforest, Grassland, Woodland, Seasonal forest, Temperate rainforest, Boreal forest, Tundra, Ice, Deep water, Shallow water, River
๐ผ๏ธ HD Textures: 512x512 included, 1024x1024 available separately
๐บ๏ธ 4 Data Maps: Biome, Heat, Moisture, Height
Example scene
Tile system that carries all the information about the tile
Tile selection
Space Sky
Custom patterns
Satellite, orbits
Dependencies:
Limitations:
- โ ๏ธ 1024x1024 textures are downloaded separately (~600 MB), the link is in the ReadMe.txt file
- โ ๏ธ URP support (does not work in HDRP). For Built-in, you will need to manually remove dependencies
- โ ๏ธ Generating extra large planets takes a long time
- โ ๏ธ Does not support WebGL due to browser computing limitations
๐ REFUND POLICY - Read before buy
โ ๏ธThe screenshots showing this asset show what you can achieve. All the screenshots showing were taken on URP