C# in UE4 won’t ever be componentized Unity C# though.
So will it be enough to persuade the Unity Crowd etc? Idk…
Python is too slow seemingly (discussed in other threads). Overall, I just hope its something dependable, whatever UE5 scripting looks like. A fully integrated environment like UDK had before… A real replacement to C++ for game devs who want to focus on MAKING GAMES (being application developers), not having to become platform coders just to expose code to BP.
Overall C++ is great for creating engines, but its hardly the right language to get us to the metaverse. In general, I’d prefer something more futuristic in outlook, so its actually designed for game dev specifically. But hey, Blueprints are still too limited anyway. So lets hope they get first-class status this time around too.
+1… Especially more tools to help with large-worlds and precision. I’d like to see planets come out of the Lumen / Nanite / Megascans realism. But it feels like we’re just talking to ourselves here. Does anyone from Epic actually read the forums outside of release / preview bug threads?
It’d be great if UE5 re-engaged the whole UE community, because essentially the forums aren’t worth following anymore… Disinterest / indifference from Epic maybe… But either way, there’s no charismatic or active community managers or Epic leaders posting on here anymore… Whenever a community manager does post (outside of preview / release threads), its usually just to redirect users to the bug submission form. Honestly, a bot could do that! BTW @teak421 there is another larger UE5 wishlist thread in case you want to cross post, just in case someone from Epic is following.