My Widgets are in the same position in the editor, but when I play my game, the widgets are all in different spots.

Basically what it says in the title.

I’m making widgets for my UI, and have some buttons to access and close the options menu or load the tutorial etc.

In the editor, all the buttons are all in the same spot:

But then when I load up the game, all the widgets are in different positions:

As the video shows, the UI appears through an animation playing, could it possibly be that is causing the issue, have I missed something or is it a bug with UE?

Thanks in advance :slight_smile:

Where are the buttons anchored?
From what I can tell by the screenshots it does not appear to be the top right corner, which would make the most sense to me to maintain the same position.

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They are all anchored to the centre point, ill try anchoring them to the top right and see if that works.