I have done a widget where all text block should be updated on each tick: problem ! each tick the new value is supperposed on the old value and very quick everything is unreadable. Each text is bind to a variable which is editable and expose on spawn, then each pin on the “create Widget” is connected to the game variable i need to display and which is calucate on each tick. Any idea of what’s going on ? Thanks for any help !
Most likely that each tick you creating a new Widget you need to do that just once in begin play and save its reference then just change its text. If you do not create a new widget show us your code maybe we see the problem there.