Hey all not sure if this is a bug but every time I create my widget then add to viewpoint there is nothing in the value then when I play it crashes, I tried everything even adding fron the level blueprint but every time none in the result and crashes when I click play
- I’m pretty sure it needs an owning player. 2. It will not have a value until the game starts, and finally does it not crash when you disconnect the widget nodes? If so you might have a infinite loop going on in your widget.
Are you using 4.14? There has been a lot of problems in that engine version, and is your UMG blank? or does it have code. Maybe you messed up and put in a infinite loop. If not do you have a test project you could put up? And I could refile through it and see if I can find what is happening.
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Yeah you are right it does depending the situation but I am scripting from the third-person character so the owning player when left blank normally defaults to the player controller but regardless I did try getting the player controller and also tried getting the owning player both of which didn’t work.
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really never knew that lol and I don’t get that far as UE4 shuts down after crashing so after I restore it doesn’t have the code write but works without the code.
Yeah I am using 4.14, really I didn’t they was to be fair, no it isn’t blank, I got code casting to an actor to retrieve data stored on an actor., I also got code for text bindings as you see below in the screenshots
Have you tried disconnecting the sequence? To double check its not glitching out trying to exec to another pin that has nothing attached. you know just connect straight to your casting to bronze actor code. I would also try to install a different version, and see if it crashes in 4.13 or 4.12
Thank You for all you help
I managed to fix it, I tried disconnected the sequence but still occurred so I tried every other pin narrowed it down to the logic of the Text binding, for some reason it didn’t like me getting the text of the text box
Thank You for all you help
I managed to fix it, I tried disconnected the sequence but still occurred so I tried every other pin narrowed it down to the logic of the Text binding, for some reason it didn’t like me getting the text of the text box