So as you can see my characters weapon is not in my characters hands but is in my characters hands in the SK view port.
The weapon is even shown in my characters animations view port.
So, is this a glitch or something I may be doing wrong?
You can also do this during weapon overlap then just pass in the weapon actor and you don’t have to spawn the actor. This does need more logic to drive it though.
I would suggest looking into the 1st person example that comes with unreal engine.