and in they got to making an animation for the gun bobbing up and down, I followed the tutorial step by step, but when I hit the play button and pick up the gun and walk around, the animation doesn’t play at all, it’s just still.
Below is the blueprints for my animation firing and the video contains their animation firing blueprint. Any help would be appreciated.
There are multiple solutions you can try, first of all check if the weapons is set ‘‘Movable’’ you can find this within your blueprint under Transform → Mobility.
you could also check if the code for playing the animation (mentioned in your screenshot) is being called, you could do this by applying a breakpoint (F9) to that node and setting your ‘‘No debug object selected’’ to the right opject (top-right corner) from there run the game and see what happens, and work from there
I am sorry, you can only set the ‘‘No debug object selected" when the game is running, from there you can follow the lines on witch code is being excecuted. Can you add a video of what the code is doing? from both BP_PlayerWeapon_Base & BP_FPS player