hello everyone
I want to have a VR output for my unreal engine file in unreal engine 5.4
I increased the FPS to 95
but in my output when I am stable or turning my head I see this checkered shapes everywhere and I cant find the reason
hello everyone
I want to have a VR output for my unreal engine file in unreal engine 5.4
I increased the FPS to 95
but in my output when I am stable or turning my head I see this checkered shapes everywhere and I cant find the reason
can anybody help me?it’s urgent
Try Project settings => Rendering => Shadow Map Method =>Shadow Maps.
Perhaps your virtual shadows maps are breaking
If you need to stay with virtual shadow maps the try going into your light and experimenting with it’s Shadow Bias and Shadow Slope Bias.
thank you for your help but unfortunately changing shadow bias and shadow slope bias did not solve the problem
Is it realtime or do you generate lightmaps?
its realtime
can any body help???
Perhaps some of these tips might help
https://www.reddit.com/r/unrealengine/comments/130l4ym/how_to_fix_these_weird_shadows/
The skylight shadows might be interfering?