Hello everyone. I have a problem with creating a wheeled vehicle in UE4. The wheels steer and spin normally, but my car won’t move at all. I used my own car model to make a vehicle. I made it with Blender. I thought the problem was that I modeled it wrong so I imported Epic Games provided Sedan mesh to see if it works, but it did not work. The user input works fine, I followed all of the steps from a video tutorial. It frustrates me since I can not find what is wrong with my vehicle. Please help!!!
Sounds like you need to turn on the physics. I think you should do a search for “UE4 simulate physics”. That should get you on the right track.
Hmm, how come? The Tutorial didn’t turn on the physics, and it worked fine. I don’t understand.
I don’t know the tutorial and I don’t know much about vehicles. But I’m pretty sure they use physics to translate the turning wheels into movement.
Thank you, Ve. You were right about what I had to do. It was the problem with the physics. But now my car jumps periodically as I drive the car. No clue why it does that but I guess it is problem with collision again.
You posted some things, marked the answer, and I responded. Now it’s all gone and the answer isn’t marked. This is the third time in a week that I spend my time writing something and it disappears… The system this forum runs on needs a bit of improvement.
It could be two meshes in the vehicle actor that are colliding. If they don’t need to collide then you should make sure their collision channels don’t cause them to ‘see’ each other. Like if you have a weapon on your character, you don’t want the weapon mesh colliding with the capsule so you set the collision for the “Pawn” object type to “Ignore” and you set the capsule to ignore the object type that the weapon mesh is set to.
Or maybe the collsion for the body of the car is hitting the ground instead of the wheels. If you’re driving on uneven terrain or the suspension is bouncing then this could be the problem.
Weird… Now your post and my responses show back up. What the? Well, my responses are there now.