I’m a recent Junior Technical Artist. I love videogames from I was a child and my main goal is to get better and find a job as Technical Artist in a game studio. I created this post for uploading and sharing all my exercises and practices.
For this exercise, I wanted to practice Post Process, more specifically Color Grading. My goals were to get a similar result with this picture. It’s from a scene of the movie The Hobbit in Rivendell:
In this project, I wanted to simulate the burning of a piece of clothes.
If the alarm detects smoke, the extinguishing media will be activated, each one with its particularities:
The ignition point never begins in the same place.
In this case, the Co2 will be able to extinguish the fire faster than water. In addition, the clothes will be wet by the water and will change its appearance.
From I was a child, I always have some difficulties to recognize any shape when I watch an ultrasonography. Two weeks ago I thought how I could get a solution to this. Well, this was the result.
Last week my family gave me Until Dawn and I fell in love of its camera tracking system. This week I have been working a similar system. At the end, I made two Blueprints. One of them is static and control the rotation of the camera, the another one set the camera to follow a specific path when the character is moving. I will show you two videos with the system working.
I really would appreciate an assessment of this work. I hope you like it!
So much time without posting anything. I want to upload a small scene I was working with for two weeks in my free time. At the beginning I was only going to model, but at the end I decided to add some effects to the scene.