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My vault of projects.

Hi all!

I’m a recent Junior Technical Artist. I love videogames from I was a child and my main goal is to get better and find a job as Technical Artist in a game studio. I created this post for uploading and sharing all my exercises and practices.

For this exercise, I wanted to practice Post Process, more specifically Color Grading. My goals were to get a similar result with this picture. It’s from a scene of the movie The Hobbit in Rivendell:

7c8cd0d67bb5b40a2f0e9c457eb1f80161838a27.jpeg

However, I made some more tests. Here a video link:

Level Design and meshes by Unreal Engine 4.

I hope you like it!

Greetings!

Fantastic work!

Thank you for your opinion!

Blueprint Communication

In this project, I wanted to simulate the burning of a piece of clothes.

If the alarm detects smoke, the extinguishing media will be activated, each one with its particularities:

  • The ignition point never begins in the same place.
  • In this case, the Co2 will be able to extinguish the fire faster than water. In addition, the clothes will be wet by the water and will change its appearance.

https://youtube.com/watch?v=3xTD4m1Ap1Q

Level Design and meshes by Unreal Engine 4.

I hope you like it!

Greetings!

Water Fountain

For this exercise, I wanted to work different features of the Engine and combine them somehow, like Blueprint, Shaders, and VFX.

I started to research in my youtube favourite videos and I found my reference:

https://youtube.com/watch?v=uZID2AzEZU4

After some days working in this exercise, I got make this.

https://youtube.com/watch?v=1aHkloNCbj4

Level design and the most of meshes by Unreal Engine 4.

I hope you like it!

Greetings!

Ultrasonography 3d

From I was a child, I always have some difficulties to recognize any shape when I watch an ultrasonography. Two weeks ago I thought how I could get a solution to this. Well, this was the result.

https://youtube.com/watch?v=4juph_0mFtc

I hope you like it!

Pretty neat! :slight_smile:

Hi all!

Last week my family gave me Until Dawn and I fell in love of its camera tracking system. This week I have been working a similar system. At the end, I made two Blueprints. One of them is static and control the rotation of the camera, the another one set the camera to follow a specific path when the character is moving. I will show you two videos with the system working.

https://youtube.com/watch?v=am1hAwaef60
https://youtube.com/watch?v=fTpfrYP9PEo

I really would appreciate an assessment of this work. I hope you like it!

Cheers!

Wow camtrack is cool, but your other stuff too.
That burning video is so great.

Thanks for sharing your opinion, Luftbauch. I really appreciate it.

The Cam tracking is pretty fantastic! It definitely has the Until Dawn feel to it. I may have to look into that for myself

Jumping Jets

Thanks all of you for your opinion. Here I leave a video where I was working again with splines.

The path of the jets can be custom by editing the spline. Just place the spline in the desired way.

https://www.youtube.com/watch?v=4unF-H0ePbg

I hope you like it!

Great work!! Really like the Fire and the Cam track.

Hello!

So much time without posting anything. I want to upload a small scene I was working with for two weeks in my free time. At the beginning I was only going to model, but at the end I decided to add some effects to the scene.

I hope you like it! :slight_smile: