I’m trying to implement OpenCV (Face Module in specific) into my UE4 Project.
But it always have been crushed when I use facemark::loadModel() while building UE Custom C++ Class.
I’ve already tested the code in another empty windows project and it worked fine. Here’s the code that I want to implement.
cv::String cstProjectContentPath = cv::String(std::string(TCHAR_TO_UTF8(*FPaths::ProjectContentDir())).c_str());
cv::String cstYamlPath = cstProjectContentPath + cv::String(“Data/lbfmodel.yaml”);
cv::Ptr facemark = createFacemarkLBF();
facemark->loadModel(cstYamlPath); //UE4 always triggers a breakpoint at this line
and a heap corruption follows when I click continue while stuck in a breakpoint.
the above code works fine without Facemark->loadModel().
I’m using Visual studio 2017 and OpenCV 4.2.0. Engine Version of UE4 is 4.21.2.
Thank you.