My unreal keeps crashing at startup, does anybody have any ideas?

Assertion failed: Module [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 365]
MeshUtilities

0x00007ffec95d5549 KERNELBASE.dll!UnknownFunction ]
0x00007ffe9044cd1a UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:63]
0x00007ffe9022a967 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
0x00007ffe90160df7 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
0x00007ffe902292d1 UE4Editor-Core.dll!FModuleManager::LoadModuleChecked() [d:\build++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:365]
0x00007ffe7a623734 UE4Editor-Engine.dll!BuildStaticMeshDerivedDataKey() [d:\build++ue4\sync\engine\source\runtime\engine\private\staticmesh.cpp:1491]
0x00007ffe7a62473d UE4Editor-Engine.dll!FStaticMeshRenderData::Cache() [d:\build++ue4\sync\engine\source\runtime\engine\private\staticmesh.cpp:1612]
0x00007ffe7a6255e4 UE4Editor-Engine.dll!UStaticMesh::CacheDerivedData() [d:\build++ue4\sync\engine\source\runtime\engine\private\staticmesh.cpp:3270]
0x00007ffe7a65b9fc UE4Editor-Engine.dll!UStaticMesh::PostLoad() [d:\build++ue4\sync\engine\source\runtime\engine\private\staticmesh.cpp:3676]
0x00007ffe90c4d25a UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
0x00007ffe7a2b78af UE4Editor-Engine.dll!UBodySetup::PostLoad() [d:\build++ue4\sync\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:920]
0x00007ffe90c4d25a UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1031]
0x00007ffe90d2a335 UE4Editor-CoreUObject.dll!EndLoad() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1632]
0x00007ffe90d3f2b4 UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1377]
0x00007ffe90d3e4a9 UE4Editor-CoreUObject.dll!LoadPackage() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1473]
0x00007ffe90d52e29 UE4Editor-CoreUObject.dll!ResolveName() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:826]
0x00007ffe90d5d768 UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:914]
0x00007ffe90d5cead UE4Editor-CoreUObject.dll!StaticLoadObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:985]
0x00007ffe7981a1f3 UE4Editor-Engine.dll!ConstructorHelpersInternal::FindOrLoadObject<UStaticMesh>() [d:\build++ue4\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:36]
0x00007ffe79828aa4 UE4Editor-Engine.dll!UCameraComponent::UCameraComponent() [d:\build++ue4\sync\engine\source\runtime\engine\private\camera\cameracomponent.cpp:35]
0x00007ffe90a98973 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3019]
0x00007ffe90d23e3e UE4Editor-CoreUObject.dll!FObjectInitializer::CreateDefaultSubobject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3739]
0x00007ffe90c50a2d UE4Editor-CoreUObject.dll!UObject::CreateDefaultSubobject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:107]
0x00007ffe7982514e UE4Editor-Engine.dll!ACameraActor::ACameraActor() [d:\build++ue4\sync\engine\source\runtime\engine\private\camera\cameraactor.cpp:23]
0x00007ffe90a98973 UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3019]
0x00007ffe90d62012 UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:789]
0x00007ffe90d4819f UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:867]
0x00007ff78b17d6bd UE4Editor.exe!FEngineLoop::PreInit() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2164]
0x00007ff78b175783 UE4Editor.exe!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:135]
0x00007ff78b1759ea UE4Editor.exe!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
0x00007ff78b1848da UE4Editor.exe!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
0x00007ff78b18659a UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
0x00007ffec9a181f4 KERNEL32.DLL!UnknownFunction ]
0x00007ffecc83a251 ntdll.dll!UnknownFunction ]

Does your system meet the minimum requirements to run UE4?

Try to Downgrade or re-install engine from epic launcher

If this is UE 4.22, try installing the MS Visual Studio 2013 runtimes, e.g., https://www.microsoft.com/en-au/down…aspx?id=40784 for x64. I just hit this problem with MeshUtilities in a sourceful build and that looks like the solution (still waiting on a rebuild to confirm). See UE4 4.22.2 needs MS Visual C++ 2013 runtime on Windows Server 2019 · Issue #43 · adamrehn/ue4-docker · GitHub and (probably) Unreal Engine Issues and Bug Tracker (UE-48274)

The log details look familiar… did you by chance launch UE4 using laptop but not plugged to the power?