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My Unreal Journey (will try to keep this thread alive as much as I can)

Hi everyone,

I have decided to make this thread and share my personal work using Unreal Engine. My name is Talha Shamsi, co-founder/CG-Supervisor at Un’th Studios.
https://www.instagram.com/talha.shamsi/

Couple of months back I didn’t know much about the power that Unreal Engine offers, and really didn’t believe that a real-time engine could be implemented, and has the capacity to actually replace offline rendering in a conventional CG-Animation pipeline. However, we did a test using unreal engine 4.25 in Un’th Studios just to look at the possibility of integrating realtime rendering into our pipeline, and the results were something that shook us completely. I am not sharing the test that we did on this thread though, but will be posting my personal journey of realtime rendering with you guys.

So my second project that was my personal one that I did in Unreal was.

Jouton The Gaint (Stylized Character)

Shading / Rendering In Unreal

I made this for a modeling contest

2 Likes

Series of Caricatures that I am doing. Each Caricature is of an actor that won an Award that depict a unique emotion.
Original Name : CaRi-IFJA
(Indiana Film Journalists Association-2011)

Shading / Rendering In Unreal

3 Likes

https://www.instagram.com/p/CNNctzsjbL8/?utm_source=ig_web_copy_link

So the Image vanished therefore posting here again :smiley:

Jouton The Gaint (Stylized Character)

Shading / Rendering In Unreal

I made this for a modeling contest

1 Like