I have decided to make this thread and share my personal work using Unreal Engine. My name is Talha Shamsi, co-founder/CG-Supervisor at Un’th Studios.
Couple of months back I didn’t know much about the power that Unreal Engine offers, and really didn’t believe that a real-time engine could be implemented, and has the capacity to actually replace offline rendering in a conventional CG-Animation pipeline. However, we did a test using unreal engine 4.25 in Un’th Studios just to look at the possibility of integrating realtime rendering into our pipeline, and the results were something that shook us completely. I am not sharing the test that we did on this thread though, but will be posting my personal journey of realtime rendering with you guys.
So my second project that was my personal one that I did in Unreal was.
Jouton The Gaint (Stylized Character)
Shading / Rendering In Unreal
I made this for a modeling contest