I’ve been noticing that my fighting game loses frames every couple seconds. I’m playing In editor using multiple windows to show off the multiplayer component. Nothing specific causes the lag, it just happens every couple seconds even if I’m just moving around or if I’m doing some complex attack. The models I’m using for my environment and character are from the free City of Brass pack and Paragon: Twinblast character.
My computer meets Unreal Engine system qualifications.
Is this something that could be solved by getting more RAM or by simplifying models in my environment or character model?
Well if your playing in editor you will always experience performance drop so if testing your should do so as configured as a deliverable.
The other option is to run a profile test
Doing so will show you what is causing the performance drop but performance testing in the PIE is not ideal as even a few editor windows open at the same time will drop real time game performance. In my project FPS will drop to 40 FPS in PIE yet runs 120+ configured as a deliverable.
Is there a way for to create a deliverable with multiplayer where I can run both players on the same computer? That’s the reason I’m using the PIE. To have two players.