When I press windows > Package Project and select the folder where i want it to save it shows that it failed and says cook failed. I am a begginer and i dont know much about unreal engine. Unreal engine 5.1.1 is my version. I have one TGA file to be cooked or whatever into a pak file for my f1 manager game.
LOGS —-
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LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-E8RFPFA: (Name=DESKTOP-E8RFPFA, Type=Computer, Status=Valid, , Flags=“Device_InstallSoftwareValid”)
LogSlate: Took 0.000074 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000063 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000041 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 1526x902, mode Windowed.
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 8.11 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 5.6656 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Editor Preferences’ being destroyed
LogSlate: Window ‘Editor Preferences’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogDerivedDataCache: C:/Users/intel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.121 and deleted 0 files with total size 0 MiB. Scanned 2740 files in 2714 folders with total size 48 MiB.
LogInterchangeEngine: [Pending] Importing
LogTexture: Display: Building textures: /Game/UITextures/StaffPhotos/Faces/Named/Drivers/F2/Jehan_Daruvala_TK.Jehan_Daruvala_TK (TFO_AutoDXT, 640x640 x1x1x1) (Required Memory Estimate: 68.395823 MB), EncodeSpeed: Fast
LogInterchangeEngine: [Pending] Importing
LogInterchangeEngine: [Success] Import Done
LogInterchangeEngine: [Success] Import Done
LogSlate: Took 0.000112 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
LogSlate: Window ‘Save Content’ being destroyed
LogFileHelpers: InternalPromptForCheckoutAndSave started…
LogPackageLocalizationCache: Processed 43 localized package path(s) for 1 prioritized culture(s) in 0.003221 seconds
LogSerialization: UsePackageTrailer: ‘true’
LogSavePackage: Moving output files for package: /Game/UITextures/StaffPhotos/Faces/Named/Drivers/F2/Jehan_Daruvala_TK
LogSavePackage: Moving ‘../../../../../../Users/intel/Documents/Unreal Projects/MyProject2/Saved/Jehan_Daruvala_TKDBDDD5BC436EE3A5AA8980BB095D3AC5.tmp’ to ‘../../../../../../Users/intel/Documents/Unreal Projects/MyProject2/Content/UITextures/StaffPhotos/Faces/Named/Drivers/F2/Jehan_Daruvala_TK.uasset’
LogFileHelpers: InternalPromptForCheckoutAndSave took 85 ms
AssetCheck: New page: Asset Save: Jehan_Daruvala_TK
LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/UITextures/StaffPhotos/Faces/Named/Drivers/F2/Jehan_Daruvala_TK.Jehan_Daruvala_TK
LogSlate: Window ‘Enter Chunk ID’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
LogFileHelpers: InternalPromptForCheckoutAndSave started…
LogSavePackage: Moving output files for package: /Game/UITextures/StaffPhotos/Faces/Named/Drivers/F2/Jehan_Daruvala_TK
LogSavePackage: Moving ‘../../../../../../Users/intel/Documents/Unreal Projects/MyProject2/Saved/Jehan_Daruvala_TKEB53272642D306144DCD01B4F47732C3.tmp’ to ‘../../../../../../Users/intel/Documents/Unreal Projects/MyProject2/Content/UITextures/StaffPhotos/Faces/Named/Drivers/F2/Jehan_Daruvala_TK.uasset’
LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms (total: 152 ms)
LogTurnkeySupport: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UnrealGame.target
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/intel/Documents/Unreal Projects/MyProject2/MyProject2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63342 -project=“C:/Users/intel/Documents/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/intel/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1
\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/intel/Documents/Unreal Projects/MyProject2” -manifests” -nocompile -nocompileuat ]
AssetCheck: New page: Asset Save: Jehan_Daruvala_TK
LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/UITextures/StaffPhotos/Faces/Named/Drivers/F2/Jehan_Daruvala_TK.Jehan_Daruvala_TK
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/intel/Documents/Unreal Projects/MyProject2/MyProject2.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63342 -project=“C:/Users/intel/Documents/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/intel/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -a
rchive -package -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/intel/Documents/Unreal Projects/MyProject2” -manifests -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.10 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\intel\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows): **** COOK COMMAND STARTED ****
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\intel\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\intel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
ANY HELP WOULD BE GREATLY APPRECIATED