My Unreal 5.4 VR project plays as flat screen in Meta Quest

I am new to Unreal, having used Unity VR previously, and am finding it difficult to package a test VR game for Meta Quest Pro. I’m using the Unreal VR-Basic template, and when I play in Unreal I’m in VR and can teleport around the floor. Having gone through many tutorials over the past 3 days, finally I can build the apk. Start in VR is checked, I have Open XR plug-in, World Settings are for VR, Maps & Modes setting is for VR. Yet in Meta Quest, when I play, it shows up on a little flat screen. What am I doing wrong?

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To confirm this is the same for me, something wrong with the OpenXR loader and and/or AndroidManifest means the Quest doesn’t see it as a VR app.

[Edit] Working now I suspect setting the minimum and target android SDK to 32 fixed it