I think i might have a problem with my direction, or something might be wrong with my calculate direction. Im new to unreal engine and game dev. So any help would be much appreciated.
When I’m facing forward’s like this.
And press and hold “S” to turn around and run, it stays like this for like a second:
Then after that its normal:
The same goes for the other way around when i press “W”
Here is my anim blueprint EventGraph:
Here is my blend space as well dont know if there might be something wrong with it: