I need some help with a timeline I created connected to a Lerp.
Here’s my blueprint :
So as you can see my timeline (5 seconds lengh) is moving my Actor from point A to point B using a Lerp.
From here everything works fine but here is my problem. My timeline is 5 seconds long (Float from 0 to 1) but my actor reaches the location in less than 1 second.
My actor is moving from point A and reaches point B just like it should but everything really fast instead of doing it in 5 seconds. You can see the print node in the picture. Well my actor reach point B in 1 seconds but the word STOPPP displayed at 5 seconds. So my timeline seems to work but the lerp function seems to have a problem.
I did an other test, instead of having a float going from 0 to 1. I changed value and put it from 0 to 0.02. And it works. I mean with that my actor really takes 5 seconds to reach the point B.
So my question is : Why the lerp node is reaching B when the Alpha is only 0.02 instead of 1. I’m starting to become crazy with that. Does anyone have the same issue? or know why this is happening in that case?
Thanks for your help and here’s a screenshot of my timeline node with the workaround :