I made a timeline door Onbeginoverlap(box trigger) >timeline>then setrelativelocation of static mesh also lerp (vector) 100z
Works fine reverses when leaveoverlap but like randomly it will just stay open and not reverse the animation
I made a timeline door Onbeginoverlap(box trigger) >timeline>then setrelativelocation of static mesh also lerp (vector) 100z
Works fine reverses when leaveoverlap but like randomly it will just stay open and not reverse the animation
I think it would really help if you posted some screenshots of your blueprint.
It’s the collision