They are all baked in blender and look fine in there, normals are fine too. But in Unreal Engine the mesh doesn’t apply textures in the same way.
I think you mean wrapping.
Usually during import, if you don’t know what you are doing, unreal creates the light-map UVs for you. That’s probably what’s happening. Your material is using the light-map uv.
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Cheers, I do indeed have no idea what im doing