My textures are warping in a weird way in UE5.


They are all baked in blender and look fine in there, normals are fine too. But in Unreal Engine the mesh doesn’t apply textures in the same way.

I think you mean wrapping.

Usually during import, if you don’t know what you are doing, unreal creates the light-map UVs for you. That’s probably what’s happening. Your material is using the light-map uv.

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Cheers, I do indeed have no idea what im doing :upside_down_face: